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Red Nights

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Narrative Designer

Since I had previous gaming experience with the World of Darkness setting, I was responsible for keeping the game’s mood and the team’s work coherent with the reference material.

In addition, I wrote the plot and the charactersprofiles and backgrounds.

Lastly, I wrote the storyboard and the dialogues for the cutscenes that our concept artist drew.


Video Editor

I worked with a voice actor for dubbing the dialogues of the game. Having the acted lines of dialogues and the drawn panels, I edited them into the final cutscenes.

As a final detail, I added subtitles to improve the readability of the cutscenes.

Here you can see the final version of the “Bad Ending” cutscene:

Things did not go well for the mortal hostage.

Level Designer

The game features a total of five levels (or “stages” as we called them during development).

I designed, blocked out and set-dressed with the help of the 3D artist two of these five stages: Stage 4 and Stage 5.

Stage 4
Stage 5

Project Manager

We were a team of six people with one month and a half to develop the game. In order to make the development more efficient, I took the role of project manager.

It was my first time coordinating a group. Mostly, my effort revolved around:

  • taking track of the status of features (to be implemented, testing, implemented);
  • assigning my teammates to the most urgent tasks;
  • checking on the work of the team; and
  • planning the development according to the time left.

For day-to-day communication, we used mostly Discord; to manage our tasks, we chose Trello.


Pitcher

At the end of the development, we pitched our game two times: firstly, to our teachers; secondly, to teachers from all the school’s venues.

I was chosen as the main pitcher for both the speeches. With my colleagues, I created a Google Slides presentation. Then, I pitched our game and its main features two times (plus many more times of practice).

I am quite comfortable in public speaking and I am proud of how I was able to present our game.

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