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Narrative Designer & Game Writer


Most Recent Project

On Your Tale

Genre: Investigation, Open World, Slice of Life
DeveloperMemorable Games
PublisherHumble Games
Engine: Unity
Platform: Nintendo Switch, PS5, XBox One & PC
My Role: 
Narrative Designer, Level Designer
Duration: 1,5 years (November 2022 – Aprile 2024)


Read My Writing Sample

I edited a collection of my writing into a single PDF. Want to know if I’m the writer for you? Read my sample!


Other Works

I’m currently focusing on some personal projects to improve my skills while enriching my portfolio. If you want to know more, read below.

Quest Mod for Fallout New Vegas

And the Law Won is a very small quest I’m developing for Fallout: New Vegas using the GECK. It is a dialogue- focused quest.

It is intended to enrich the ending of the Powder Gangers storyline, picking up the thread after the NCR reclaims the Correctional Facility with the help of the player.

Classic Visual Novel (Made with Dialogic 2)

Project Schola is a literary divertissement turned into a fully-developed visual novel by my misplaced enthusiasm.

More simply, it is a simple visual novel intended as a fan homage to the Warhammer 40,000 setting. I’m taking care of everything from code to writing, while my sister is focusing on the art.

The game is being developed in Godot 4 using the Dialogic 2 plugin. Learning to work with Dialogic 2 was one of the main reasons I started Project Schola; another big reason was learning to work with my sister.

Writing Portfolio

I recently opened a Substack to collect all my fiction writing into a single place. I publish at least a post weekly.

Here you will find common standards of videogame writing, like item descriptions and character bios; there is also space for traditional short stories and original formats I like to come up with.